Brawl - Diddy Kong - Subroutine - 0x1ac10
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
- EnableInterrupt(10146)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }